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Combat Basics

When a fight starts, combat is organized into rounds. Each round is about 6 seconds of action.

Starting Combat

  1. Check for surprise: If you catch enemies off-guard, they can't act in the first round.
  2. Everyone rolls initiative: 1d20 + Dexterity modifier determines turn order.
  3. Take turns in that order until the fight ends.

Your Turn

On your turn, you can do all of these:

Common Actions

See all actions for the complete list, or use the quick reference for at-a-glance combat info.

Reactions

You get one reaction per round, a quick response to something happening. The most common reaction is an opportunity attack when an enemy leaves your reach without disengaging.

Making an Attack

  1. Roll 1d20 + your attack bonus (Strength for melee weapons, Dexterity for ranged).
  2. Compare to the target's Armor Class (AC) (determined by their armor and Dexterity).
  3. If you meet or beat their AC, you hit!
  4. Roll weapon damage and add your ability modifier.

See attack rolls and critical hits for more details.


Next: Learn Adventuring Basics for what happens outside of combat.

  • name Combat Basics
  • type intro