Armor Class (AC)
Represents how difficult it is to hit a creature with an attack.
Base AC (Unarmored) = 10 + Dexterity Modifier
Wearing Armor: AC = Based on armor type + Dexterity Modifier (if allowed by the armor).
Light Armor: Full Dexterity Modifier
Medium Armor: Max (+2) Dexterity Modifier
Heavy Armor: No Dexterity Modifier
Shield: +2 AC if a shield is equipped.
Unarmored Defense (Monk/Barbarian):
Monk: (10 + Dex Mod + Wis Mod)
Barbarian: (10 + Dex Mod + Con Mod)
- name Armor Class (AC)
- type combat
- related
- donning-and-doffing-armor