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Abilities and Skills

Six abilities describe your hero's natural talents:

Ability Scores and Modifiers

Scores of 10-11 are average for a commoner. Heroes usually start with 8-16 in each ability.

Your ability modifier is what you add to rolls:

Modifier = (score - 10) ÷ 2, round down.

ScoreModifier
8-9-1
10-11+0
12-13+1
14-15+2
16-17+3

Add your ability modifier to attack rolls, saving throws, and ability checks.

Skills

Skills are specialized uses of an ability. For example:

If you are proficient in a skill, add your proficiency bonus to checks using that skill.

Example: You have Dexterity 14 (+2) and proficiency in Stealth (+2 at level 1). Your Stealth check is 1d20+4.


Next: Learn Combat Basics to understand how to use these abilities in a fight.

  • name Abilities and Skills
  • type intro