Zombie

Medium undead, neutral evil
Armor Class 8
Hit Points 22 (3d8+9)
Speed 20ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Traits
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam
Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 4 (1d6+1) bludgeoning damage.
- name Zombie
- type undead
- alignment neutral evil
- ac 8
- hp 22 (3d8+9)
- size medium
- abilities
- name STR
- value 13
- name DEX
- value 6
- name CON
- value 16
- name INT
- value 3
- name WIS
- value 6
- name CHA
- value 5
- speed 20ft
- cr 0.25