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Worg

Worg

Large monstrosity, neutral evil

Armor Class 13 (natural armor)

Hit Points 26 (4d10+4)

Speed 50ft.

STRDEXCONINTWISCHA
16 (+3)13 (+1)13 (+1)7 (-2)11 (+0)8 (-1)

Skills Perception +4

Senses darkvision 60ft., passive Perception 14

Languages Goblin, Worg

Challenge 1/2 (100 XP)

Traits

Keen Hearing and Smell

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

  • name Worg
  • type monstrosity
  • alignment neutral evil
  • ac 13
  • hp 26 (4d10+4)
  • size large
  • abilities
      • name STR
      • value 16
      • name DEX
      • value 13
      • name CON
      • value 13
      • name INT
      • value 7
      • name WIS
      • value 11
      • name CHA
      • value 8
  • speed 50ft
  • cr 0.5
  • skills
      • name Perception
      • value 4