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Wraith

Wraith

Medium undead, neutral evil

Armor Class 13

Hit Points 67 (9d8+27)

Speed 0ft., fly 60ft. (hover)

STRDEXCONINTWISCHA
6 (-2)16 (+3)16 (+3)12 (+1)14 (+2)15 (+2)

Damage Resistances

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60ft., passive Perception 12

Languages the languages it knew in life

Challenge 5 (1,800 XP)

Traits

Incorporeal Movement

The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Weapon Attack: +6 to hit, reach 5ft., one creature.
Hit: 21 (4d8+3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter

The wraith targets a humanoid within 10ft of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

  • name Wraith
  • type undead
  • alignment neutral evil
  • ac 13
  • hp 67 (9d8+27)
  • size medium
  • abilities
      • name STR
      • value 6
      • name DEX
      • value 16
      • name CON
      • value 16
      • name INT
      • value 12
      • name WIS
      • value 14
      • name CHA
      • value 15
  • speed 0ft, fly 60ft (hover)
  • cr 5