Wolf

Medium beast, unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8+2)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages -
Challenge 1/4 (50 XP)
Traits
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5ft of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
- name Wolf
- type beast
- ac 13
- hp 11 (2d8+2)
- size medium
- alignment unaligned
- abilities
- name STR
- value 12
- name DEX
- value 15
- name CON
- value 12
- name INT
- value 3
- name WIS
- value 12
- name CHA
- value 6
- speed 40ft
- cr 0.25
- skills
- name Perception
- value 3
- name Stealth
- value 4