Stone Golem

Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10+85)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
Damage Immunities
- poison, psychic
- bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Traits
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Multiattack
The golem makes two slam attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5ft., one target.
Hit: 19 (3d8+6) bludgeoning damage.
Slow (Recharge 5-6)
The golem targets one or more creatures it can see within 10ft of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- name Stone Golem
- type construct
- ac 17
- hp 178 (17d10+85)
- size large
- alignment unaligned
- abilities
- name STR
- value 22
- name DEX
- value 9
- name CON
- value 20
- name INT
- value 3
- name WIS
- value 11
- name CHA
- value 1
- speed 30ft
- cr 10