Stone Giant

Huge giant, neutral
Armor Class 17 (natural armor)
Hit Points 126 (11d12+55)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
Saving Throws Dex +5, Con +8, Wis +4
Skills Athletics +12, Perception +4
Senses darkvision 60ft., passive Perception 14
Languages Giant
Challenge 7 (2,900 XP)
Traits
Stone Camouflage
The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack
The giant makes two greatclub attacks.
Greatclub
Melee Weapon Attack: +9 to hit, reach 15ft., one target.
Hit: 19 (3d8+6) bludgeoning damage.
Rock
Ranged Weapon Attack: +9 to hit, range 60/240ft., one target.
Hit: 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching
If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
- name Stone Giant
- type giant
- ac 17
- hp 126 (11d12+55)
- size huge
- alignment neutral
- abilities
- name STR
- value 23
- name DEX
- value 15
- name CON
- value 20
- name INT
- value 10
- name WIS
- value 12
- name CHA
- value 9
- speed 40ft
- cr 7
- skills
- name Athletics
- value 12
- name Perception
- value 4