Storm Giant

Huge giant, chaotic good
Armor Class 16 (scale mail)
Hit Points 230 (20d12+100)
Speed 50ft., swim 50ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) |
Saving Throws Str +14, Con +10, Wis +9, Cha +9
Skills Arcana +8, Athletics +14, History +8, Perception +9
Damage Resistances cold
Damage Immunities lightning, thunder
Senses passive Perception 19
Languages Common, Giant
Challenge 13 (10,000 XP)
Traits
Amphibious
The giant can breathe air and water.
Innate Spellcasting
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components
At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing
Actions
Multiattack
The giant makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +14 to hit, reach 10ft., one target.
Hit: 30 (6d6+9) slashing damage.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240ft., one target.
Hit: 35 (4d12+9) bludgeoning damage.
Lightning Strike (Recharge 5-6)
The giant hurls a magical lightning bolt at a point it can see within 500ft of it. Each creature within 10ft of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
- name Storm Giant
- type giant
- ac 16
- hp 230 (20d12+100)
- size huge
- alignment chaotic good
- abilities
- name STR
- value 29
- name DEX
- value 14
- name CON
- value 20
- name INT
- value 16
- name WIS
- value 18
- name CHA
- value 18
- speed 50ft, swim 50ft
- cr 13
- skills
- name Arcana
- value 8
- name Athletics
- value 14
- name History
- value 8
- name Perception
- value 9