Salamander

Large elemental, neutral evil
Armor Class 15 (natural armor)
Hit Points 90 (12d10+24)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60ft., passive Perception 10
Languages Ignan
Challenge 5 (1,800 XP)
Traits
Heated Body
A creature that touches the salamander or hits it with a melee attack while within 5ft of it takes 7 (2d6) fire damage.
Heated Weapons
Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Actions
Multiattack
The salamander makes two attacks: one with its spear and one with its tail.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5ft. or range 20/60ft., one target.
Hit: 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Tail
Melee Weapon Attack: +7 to hit, reach 10ft., one target.
Hit: 11 (2d6+4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
- name Salamander
- type elemental
- alignment neutral evil
- ac 15
- hp 90 (12d10+24)
- size large
- abilities
- name STR
- value 18
- name DEX
- value 14
- name CON
- value 15
- name INT
- value 11
- name WIS
- value 10
- name CHA
- value 12
- speed 30ft
- cr 5