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Satyr

Satyr

Medium fey, chaotic neutral

Armor Class 14 (leather armor)

Hit Points 31 (7d8)

Speed 40ft.

STRDEXCONINTWISCHA
12 (+1)16 (+3)11 (+0)12 (+1)10 (+0)14 (+2)

Skills Perception +2, Performance +6, Stealth +5

Senses passive Perception 12

Languages Common, Elvish, Sylvan

Challenge 1/2 (100 XP)

Traits

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 6 (2d4+1) bludgeoning damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 6 (1d6+3) piercing damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320ft., one target.
Hit: 6 (1d6+3) piercing damage.

  • name Satyr
  • type fey
  • ac 14
  • hp 31 (7d8)
  • size medium
  • alignment chaotic neutral
  • abilities
      • name STR
      • value 12
      • name DEX
      • value 16
      • name CON
      • value 11
      • name INT
      • value 12
      • name WIS
      • value 10
      • name CHA
      • value 14
  • speed 40ft
  • cr 0.5
  • skills
      • name Perception
      • value 2
      • name Performance
      • value 6
      • name Stealth
      • value 5