Satyr

Medium fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Skills Perception +2, Performance +6, Stealth +5
Senses passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 1/2 (100 XP)
Traits
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 6 (2d4+1) bludgeoning damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 6 (1d6+3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320ft., one target.
Hit: 6 (1d6+3) piercing damage.
- name Satyr
- type fey
- ac 14
- hp 31 (7d8)
- size medium
- alignment chaotic neutral
- abilities
- name STR
- value 12
- name DEX
- value 16
- name CON
- value 11
- name INT
- value 12
- name WIS
- value 10
- name CHA
- value 14
- speed 40ft
- cr 0.5
- skills
- name Perception
- value 2
- name Performance
- value 6
- name Stealth
- value 5