Oni

Large giant, lawful evil
Armor Class 16 (chain mail)
Hit Points 110 (13d10+39)
Speed 30ft., fly 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Saving Throws Dex +3, Con +6, Wis +4, Cha +5
Skills Arcana +5, Deception +8, Perception +4
Senses darkvision 60ft., passive Perception 14
Languages Common, Giant
Challenge 7 (2,900 XP)
Traits
Innate Spellcasting
The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material Components
At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons
The oni's weapon attacks are magical.
Regeneration
The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack
The oni makes two attacks, either with its claws or its glaive.
Claw (Oni Form Only)
Melee Weapon Attack: +7 to hit, reach 5ft., one target.
Hit: 8 (1d8+4) slashing damage.
Glaive
Melee Weapon Attack: +7 to hit, reach 10ft., one target.
Hit: 15 (2d10+4) slashing damage, or 9 (1d10+4) slashing damage in Small or Medium form.
Change Shape
The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.
- name Oni
- type giant
- ac 16
- hp 110 (13d10+39)
- size large
- alignment lawful evil
- abilities
- name STR
- value 19
- name DEX
- value 11
- name CON
- value 16
- name INT
- value 14
- name WIS
- value 12
- name CHA
- value 15
- speed 30ft, fly 30ft
- cr 7
- skills
- name Arcana
- value 5
- name Deception
- value 8
- name Perception
- value 4