Orc

Medium humanoid (orc), chaotic evil
Armor Class 13 (hide armor)
Hit Points 15 (2d8+6)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) |
Skills Intimidation +2
Senses darkvision 60ft., passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)
Traits
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe
Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 9 (1d12+3) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +5 to hit, reach 5ft. or range 30/120ft., one target.
Hit: 6 (1d6+3) piercing damage.
- name Orc
- type humanoid
- ac 13
- hp 15 (2d8+6)
- size medium
- alignment chaotic evil
- abilities
- name STR
- value 16
- name DEX
- value 12
- name CON
- value 16
- name INT
- value 7
- name WIS
- value 11
- name CHA
- value 10
- speed 30ft
- cr 0.5
- skills
- name Intimidation
- value 2