Merrow

Large monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 45 (6d10+12)
Speed 10ft., swim 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses darkvision 60ft., passive Perception 10
Languages Abyssal, Aquan
Challenge 2 (450 XP)
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite
Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 8 (1d8+4) piercing damage.
Claws
Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 9 (2d4+4) slashing damage.
Harpoon
Melee or Ranged Weapon Attack: +6 to hit, reach 5ft. or range 20/60ft., one target.
Hit: 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20ft toward the merrow.
- name Merrow
- type monstrosity
- ac 13
- hp 45 (6d10+12)
- size large
- alignment chaotic evil
- abilities
- name STR
- value 18
- name DEX
- value 10
- name CON
- value 15
- name INT
- value 8
- name WIS
- value 10
- name CHA
- value 9
- speed 10ft, swim 40ft
- cr 2