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Merrow

Merrow

Large monstrosity, chaotic evil

Armor Class 13 (natural armor)

Hit Points 45 (6d10+12)

Speed 10ft., swim 40ft.

STRDEXCONINTWISCHA
18 (+4)10 (+0)15 (+2)8 (-1)10 (+0)9 (-1)

Senses darkvision 60ft., passive Perception 10

Languages Abyssal, Aquan

Challenge 2 (450 XP)

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite

Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 8 (1d8+4) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 9 (2d4+4) slashing damage.

Harpoon

Melee or Ranged Weapon Attack: +6 to hit, reach 5ft. or range 20/60ft., one target.
Hit: 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20ft toward the merrow.

  • name Merrow
  • type monstrosity
  • ac 13
  • hp 45 (6d10+12)
  • size large
  • alignment chaotic evil
  • abilities
      • name STR
      • value 18
      • name DEX
      • value 10
      • name CON
      • value 15
      • name INT
      • value 8
      • name WIS
      • value 10
      • name CHA
      • value 9
  • speed 10ft, swim 40ft
  • cr 2