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Mimic

Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 58 (9d8+18)

Speed 15ft.

STRDEXCONINTWISCHA
17 (+3)12 (+1)15 (+2)5 (-3)13 (+1)8 (-1)

Skills Stealth +5

Damage Immunities acid

Condition Immunities prone

Senses darkvision 60ft., passive Perception 11

Languages -

Challenge 2 (450 XP)

Traits

Shapechanger

The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only)

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 7 (1d8+3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 7 (1d8+3) piercing damage plus 4 (1d8) acid damage.

  • name Mimic
  • type monstrosity
  • ac 12
  • hp 58 (9d8+18)
  • size medium
  • alignment neutral
  • abilities
      • name STR
      • value 17
      • name DEX
      • value 12
      • name CON
      • value 15
      • name INT
      • value 5
      • name WIS
      • value 13
      • name CHA
      • value 8
  • speed 15ft
  • cr 2
  • skills
      • name Stealth
      • value 5