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Merfolk

Merfolk

Medium humanoid (merfolk), neutral

Armor Class 11

Hit Points 11 (2d8+2)

Speed 10ft., swim 40ft.

STRDEXCONINTWISCHA
10 (+0)13 (+1)12 (+1)11 (+0)11 (+0)12 (+1)

Skills Perception +2

Senses passive Perception 12

Languages Aquan, Common

Challenge 1/8 (25 XP)

Traits

Amphibious

The merfolk can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5ft. or range 20/60ft., one target.
Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

  • name Merfolk
  • type humanoid
  • ac 11
  • hp 11 (2d8+2)
  • size medium
  • alignment neutral
  • abilities
      • name STR
      • value 10
      • name DEX
      • value 13
      • name CON
      • value 12
      • name INT
      • value 11
      • name WIS
      • value 11
      • name CHA
      • value 12
  • speed 10ft, swim 40ft
  • cr 0.125
  • skills
      • name Perception
      • value 2