Merfolk

Medium humanoid (merfolk), neutral
Armor Class 11
Hit Points 11 (2d8+2)
Speed 10ft., swim 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Skills Perception +2
Senses passive Perception 12
Languages Aquan, Common
Challenge 1/8 (25 XP)
Traits
Amphibious
The merfolk can breathe air and water.
Actions
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5ft. or range 20/60ft., one target.
Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
- name Merfolk
- type humanoid
- ac 11
- hp 11 (2d8+2)
- size medium
- alignment neutral
- abilities
- name STR
- value 10
- name DEX
- value 13
- name CON
- value 12
- name INT
- value 11
- name WIS
- value 11
- name CHA
- value 12
- speed 10ft, swim 40ft
- cr 0.125
- skills
- name Perception
- value 2