Mammoth

Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12+55)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 9 (-1) | 21 (+5) | 3 (-4) | 11 (+0) | 6 (-2) |
Senses passive Perception 10
Languages -
Challenge 6 (2,300 XP)
Traits
Trampling Charge
If the mammoth moves at least 20ft straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore
Melee Weapon Attack: +10 to hit, reach 10ft., one target.
Hit: 25 (4d8+7) piercing damage.
Stomp
Melee Weapon Attack: +10 to hit, reach 5ft., one prone creature.
Hit: 29 (4d10+7) bludgeoning damage.
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
- name Mammoth
- type beast
- ac 13
- hp 126 (11d12+55)
- size huge
- alignment unaligned
- abilities
- name STR
- value 24
- name DEX
- value 9
- name CON
- value 21
- name INT
- value 3
- name WIS
- value 11
- name CHA
- value 6
- speed 40ft
- cr 6