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Mammoth

Mammoth

Huge beast, unaligned

Armor Class 13 (natural armor)

Hit Points 126 (11d12+55)

Speed 40ft.

STRDEXCONINTWISCHA
24 (+7)9 (-1)21 (+5)3 (-4)11 (+0)6 (-2)

Senses passive Perception 10

Languages -

Challenge 6 (2,300 XP)

Traits

Trampling Charge

If the mammoth moves at least 20ft straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack: +10 to hit, reach 10ft., one target.
Hit: 25 (4d8+7) piercing damage.

Stomp

Melee Weapon Attack: +10 to hit, reach 5ft., one prone creature.
Hit: 29 (4d10+7) bludgeoning damage.

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

  • name Mammoth
  • type beast
  • ac 13
  • hp 126 (11d12+55)
  • size huge
  • alignment unaligned
  • abilities
      • name STR
      • value 24
      • name DEX
      • value 9
      • name CON
      • value 21
      • name INT
      • value 3
      • name WIS
      • value 11
      • name CHA
      • value 6
  • speed 40ft
  • cr 6