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Magmin

Magmin

Small elemental, chaotic neutral

Armor Class 14 (natural armor)

Hit Points 9 (2d6+2)

Speed 30ft.

STRDEXCONINTWISCHA
7 (-2)15 (+2)12 (+1)8 (-1)11 (+0)10 (+0)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire

Senses darkvision 60ft., passive Perception 10

Languages Ignan

Challenge 1/2 (100 XP)

Traits

Death Burst

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10ft of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination

As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10ft radius and dim light for an additional 10ft.

Actions

Touch

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

  • name Magmin
  • type elemental
  • ac 14
  • hp 9 (2d6+2)
  • size small
  • alignment chaotic neutral
  • abilities
      • name STR
      • value 7
      • name DEX
      • value 15
      • name CON
      • value 12
      • name INT
      • value 8
      • name WIS
      • value 11
      • name CHA
      • value 10
  • speed 30ft
  • cr 0.5