Magmin

Small elemental, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 9 (2d6+2)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60ft., passive Perception 10
Languages Ignan
Challenge 1/2 (100 XP)
Traits
Death Burst
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10ft of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination
As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10ft radius and dim light for an additional 10ft.
Actions
Touch
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
- name Magmin
- type elemental
- ac 14
- hp 9 (2d6+2)
- size small
- alignment chaotic neutral
- abilities
- name STR
- value 7
- name DEX
- value 15
- name CON
- value 12
- name INT
- value 8
- name WIS
- value 11
- name CHA
- value 10
- speed 30ft
- cr 0.5