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Magma Mephit

Magma Mephit

Small elemental, neutral evil

Armor Class 11

Hit Points 22 (5d6+5)

Speed 30ft., fly 30ft.

STRDEXCONINTWISCHA
8 (-1)12 (+1)12 (+1)7 (-2)10 (+0)10 (+0)

Skills Stealth +3

Damage Vulnerabilities cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 60ft., passive Perception 10

Languages Ignan, Terran

Challenge 1/2 (100 XP)

Traits

Death Burst

When the mephit dies, it explodes in a burst of lava. Each creature within 5ft of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day)

The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5ft., one creature.
Hit: 3 (1d4+1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6)

The mephit exhales a 15ft cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

  • name Magma Mephit
  • type elemental
  • alignment neutral evil
  • ac 11
  • hp 22 (5d6+5)
  • size small
  • abilities
      • name STR
      • value 8
      • name DEX
      • value 12
      • name CON
      • value 12
      • name INT
      • value 7
      • name WIS
      • value 10
      • name CHA
      • value 10
  • speed 30ft, fly 30ft
  • cr 0.5
  • skills
      • name Stealth
      • value 3