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Mage

Mage

Medium humanoid (any race), any alignment

Armor Class 12 (15 with mage armor)

Hit Points 40 (9d8)

Speed 30ft.

STRDEXCONINTWISCHA
9 (-1)14 (+2)11 (+0)17 (+3)12 (+1)11 (+0)

Saving Throws Int +6, Wis +4

Skills Arcana +6, History +6

Senses passive Perception 11

Languages any four languages

Challenge 6 (2,300 XP)

Traits

Spellcasting

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5ft. or range 20/60ft., one target.
Hit: 4 (1d4 + 1) piercing damage.

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

  • name Mage
  • type humanoid
  • ac 12
  • hp 40 (9d8)
  • size medium
  • alignment any alignment
  • abilities
      • name STR
      • value 9
      • name DEX
      • value 14
      • name CON
      • value 11
      • name INT
      • value 17
      • name WIS
      • value 12
      • name CHA
      • value 11
  • speed 30ft
  • cr 6
  • skills
      • name Arcana
      • value 6
      • name History
      • value 6