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Lizardfolk

Lizardfolk

Medium humanoid (lizardfolk), neutral

Armor Class 15 (natural armor, shield)

Hit Points 22 (4d8+4)

Speed 30ft., swim 30ft.

STRDEXCONINTWISCHA
15 (+2)10 (+0)13 (+1)7 (-2)12 (+1)7 (-2)

Skills Perception +3, Stealth +4, Survival +5

Senses passive Perception 13

Languages Draconic

Challenge 1/2 (100 XP)

Traits

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack

The lizardfolk makes two melee attacks, each one with a different weapon.

Bite

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6+2) piercing damage.

Heavy Club

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6+2) bludgeoning damage.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5ft. or range 30/120ft., one target.
Hit: 5 (1d6+2) piercing damage.

Spiked Shield

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6+2) piercing damage.

  • name Lizardfolk
  • type humanoid
  • ac 15
  • hp 22 (4d8+4)
  • size medium
  • alignment neutral
  • abilities
      • name STR
      • value 15
      • name DEX
      • value 10
      • name CON
      • value 13
      • name INT
      • value 7
      • name WIS
      • value 12
      • name CHA
      • value 7
  • speed 30ft, swim 30ft
  • cr 0.5
  • skills
      • name Perception
      • value 3
      • name Stealth
      • value 4
      • name Survival
      • value 5