Lizardfolk

Medium humanoid (lizardfolk), neutral
Armor Class 15 (natural armor, shield)
Hit Points 22 (4d8+4)
Speed 30ft., swim 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
Skills Perception +3, Stealth +4, Survival +5
Senses passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP)
Traits
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6+2) piercing damage.
Heavy Club
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6+2) bludgeoning damage.
Javelin
Melee or Ranged Weapon Attack: +4 to hit, reach 5ft. or range 30/120ft., one target.
Hit: 5 (1d6+2) piercing damage.
Spiked Shield
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6+2) piercing damage.
- name Lizardfolk
- type humanoid
- ac 15
- hp 22 (4d8+4)
- size medium
- alignment neutral
- abilities
- name STR
- value 15
- name DEX
- value 10
- name CON
- value 13
- name INT
- value 7
- name WIS
- value 12
- name CHA
- value 7
- speed 30ft, swim 30ft
- cr 0.5
- skills
- name Perception
- value 3
- name Stealth
- value 4
- name Survival
- value 5