Guardian Naga

Large monstrosity, lawful good
Armor Class 18 (natural armor)
Hit Points 127 (15d10+45)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
Saving Throws Dex +6, Con +5, Wis +5, Cha +6
Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60ft., passive Perception 14
Languages Celestial, Common
Challenge 10 (5,900 XP)
Traits
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips (at will): mending, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (3 slots): bestow curse, clairvoyance
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): flame strike, geas
6th level (1 slot): true seeing
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 10ft., one creature.
Hit: 8 (1d8+4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison
Ranged Weapon Attack: +8 to hit, range 15/30ft., one creature.
Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
- name Guardian Naga
- type monstrosity
- ac 18
- hp 127 (15d10+45)
- size large
- alignment lawful good
- abilities
- name STR
- value 19
- name DEX
- value 18
- name CON
- value 16
- name INT
- value 16
- name WIS
- value 19
- name CHA
- value 18
- speed 40ft
- cr 10