Gynosphinx

Large monstrosity, lawful neutral
Armor Class 17 (natural armor)
Hit Points 136 (16d10+48)
Speed 40ft., fly 60ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 18 (+4) | 18 (+4) | 18 (+4) |
Skills Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses truesight 120ft., passive Perception 18
Languages Common, Sphinx
Challenge 11 (7,200 XP)
Traits
Inscrutable
The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
Magic Weapons
The sphinx's weapon attacks are magical.
Spellcasting
The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, identify, shield
2nd level (3 slots): darkness, locate object, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
Actions
Multiattack
The sphinx makes two claw attacks.
Claw
Melee Weapon Attack: +8 to hit, reach 5ft., one target.
Hit: 13 (2d8+4) slashing damage.
Legendary Actions
The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.
Claw Attack. The sphinx makes one claw attack.
Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120ft to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
- name Gynosphinx
- type monstrosity
- ac 17
- hp 136 (16d10+48)
- size large
- alignment lawful neutral
- abilities
- name STR
- value 18
- name DEX
- value 15
- name CON
- value 16
- name INT
- value 18
- name WIS
- value 18
- name CHA
- value 18
- speed 40ft, fly 60ft
- cr 11
- skills
- name Arcana
- value 12
- name History
- value 12
- name Perception
- value 8
- name Religion
- value 8