Guard

Medium humanoid (any race), any alignment
Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Actions
Spear
Melee or Ranged Weapon Attack: +3 to hit, reach 5ft. or range 20/60ft., one target.
Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
- name Guard
- type humanoid
- ac 16
- hp 11 (2d8 + 2)
- size medium
- alignment any alignment
- abilities
- name STR
- value 13
- name DEX
- value 12
- name CON
- value 12
- name INT
- value 10
- name WIS
- value 11
- name CHA
- value 10
- speed 30ft
- cr 0.125
- skills
- name Perception
- value 2