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Guard

Guard

Medium humanoid (any race), any alignment

Armor Class 16 (chain shirt, shield)

Hit Points 11 (2d8 + 2)

Speed 30ft.

STRDEXCONINTWISCHA
13 (+1)12 (+1)12 (+1)10 (+0)11 (+0)10 (+0)

Skills Perception +2

Senses passive Perception 12

Languages any one language (usually Common)

Challenge 1/8 (25 XP)

Actions

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5ft. or range 20/60ft., one target.
Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

  • name Guard
  • type humanoid
  • ac 16
  • hp 11 (2d8 + 2)
  • size medium
  • alignment any alignment
  • abilities
      • name STR
      • value 13
      • name DEX
      • value 12
      • name CON
      • value 12
      • name INT
      • value 10
      • name WIS
      • value 11
      • name CHA
      • value 10
  • speed 30ft
  • cr 0.125
  • skills
      • name Perception
      • value 2