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Grimlock

Grimlock

Medium humanoid (grimlock), neutral evil

Armor Class 11

Hit Points 11 (2d8+2)

Speed 30ft.

STRDEXCONINTWISCHA
16 (+3)12 (+1)12 (+1)9 (-1)8 (-1)6 (-2)

Skills Athletics +5, Perception +3, Stealth +3

Condition Immunities blinded

Senses blindsight 30ft. or 10ft. while deafened (blind beyond this radius), passive Perception 13

Languages Undercommon

Challenge 1/4 (50 XP)

Traits

Blind Senses

The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.

  • name Grimlock
  • type humanoid
  • alignment neutral evil
  • ac 11
  • hp 11 (2d8+2)
  • size medium
  • abilities
      • name STR
      • value 16
      • name DEX
      • value 12
      • name CON
      • value 12
      • name INT
      • value 9
      • name WIS
      • value 8
      • name CHA
      • value 6
  • speed 30ft
  • cr 0.25
  • skills
      • name Athletics
      • value 5
      • name Perception
      • value 3
      • name Stealth
      • value 3