Grimlock

Medium humanoid (grimlock), neutral evil
Armor Class 11
Hit Points 11 (2d8+2)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |
Skills Athletics +5, Perception +3, Stealth +3
Condition Immunities blinded
Senses blindsight 30ft. or 10ft. while deafened (blind beyond this radius), passive Perception 13
Languages Undercommon
Challenge 1/4 (50 XP)
Traits
Blind Senses
The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club
Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.
- name Grimlock
- type humanoid
- alignment neutral evil
- ac 11
- hp 11 (2d8+2)
- size medium
- abilities
- name STR
- value 16
- name DEX
- value 12
- name CON
- value 12
- name INT
- value 9
- name WIS
- value 8
- name CHA
- value 6
- speed 30ft
- cr 0.25
- skills
- name Athletics
- value 5
- name Perception
- value 3
- name Stealth
- value 3