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Giant Vulture

Giant Vulture

Large beast, neutral evil

Armor Class 10

Hit Points 22 (3d10+6)

Speed 10ft., fly 60ft.

STRDEXCONINTWISCHA
15 (+2)10 (+0)15 (+2)6 (-2)12 (+1)7 (-2)

Skills Perception +3

Senses passive Perception 13

Languages understands Common but can't speak

Challenge 1 (200 XP)

Traits

Keen Sight and Smell

The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics

The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5ft of the creature and the ally isn't incapacitated.

Actions

Multiattack

The vulture makes two attacks: one with its beak and one with its talons.

Beak

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 7 (2d4+2) piercing damage.

Talons

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 9 (2d6+2) slashing damage.

A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.

  • name Giant Vulture
  • type beast
  • alignment neutral evil
  • ac 10
  • hp 22 (3d10+6)
  • size large
  • abilities
      • name STR
      • value 15
      • name DEX
      • value 10
      • name CON
      • value 15
      • name INT
      • value 6
      • name WIS
      • value 12
      • name CHA
      • value 7
  • speed 10ft, fly 60ft
  • cr 1
  • skills
      • name Perception
      • value 3