Elk

Large beast, unaligned
Armor Class 10
Hit Points 13 (2d10+2)
Speed 50ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) |
Senses passive Perception 10
Languages -
Challenge 1/4 (50 XP)
Traits
Charge
If the elk moves at least 20ft straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 6 (1d6+3) bludgeoning damage.
Hooves
Melee Weapon Attack: +5 to hit, reach 5ft., one prone creature.
Hit: 8 (2d4+3) bludgeoning damage.
- name Elk
- type beast
- ac 10
- hp 13 (2d10+2)
- size large
- alignment unaligned
- abilities
- name STR
- value 16
- name DEX
- value 10
- name CON
- value 12
- name INT
- value 2
- name WIS
- value 10
- name CHA
- value 6
- speed 50ft
- cr 0.25