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Elephant

Elephant

Huge beast, unaligned

Armor Class 12 (natural armor)

Hit Points 76 (8d12+24)

Speed 40ft.

STRDEXCONINTWISCHA
22 (+6)9 (-1)17 (+3)3 (-4)11 (+0)6 (-2)

Senses passive Perception 10

Languages -

Challenge 4 (1,100 XP)

Traits

Trampling Charge

If the elephant moves at least 20ft straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack: +8 to hit, reach 5ft., one target.
Hit: 19 (3d8+6) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5ft., one prone creature.
Hit: 22 (3d10+6) bludgeoning damage.

  • name Elephant
  • type beast
  • ac 12
  • hp 76 (8d12+24)
  • size huge
  • alignment unaligned
  • abilities
      • name STR
      • value 22
      • name DEX
      • value 9
      • name CON
      • value 17
      • name INT
      • value 3
      • name WIS
      • value 11
      • name CHA
      • value 6
  • speed 40ft
  • cr 4