Elephant

Huge beast, unaligned
Armor Class 12 (natural armor)
Hit Points 76 (8d12+24)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
Senses passive Perception 10
Languages -
Challenge 4 (1,100 XP)
Traits
Trampling Charge
If the elephant moves at least 20ft straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore
Melee Weapon Attack: +8 to hit, reach 5ft., one target.
Hit: 19 (3d8+6) piercing damage.
Stomp
Melee Weapon Attack: +8 to hit, reach 5ft., one prone creature.
Hit: 22 (3d10+6) bludgeoning damage.
- name Elephant
- type beast
- ac 12
- hp 76 (8d12+24)
- size huge
- alignment unaligned
- abilities
- name STR
- value 22
- name DEX
- value 9
- name CON
- value 17
- name INT
- value 3
- name WIS
- value 11
- name CHA
- value 6
- speed 40ft
- cr 4