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Efreeti

Efreeti

Large elemental, lawful evil

Armor Class 17 (natural armor)

Hit Points 200 (16d10+112)

Speed 40ft., fly 60ft.

STRDEXCONINTWISCHA
22 (+6)12 (+1)24 (+7)16 (+3)15 (+2)16 (+3)

Saving Throws Int +7, Wis +6, Cha +7

Damage Immunities fire

Senses darkvision 120ft., passive Perception 12

Languages Ignan

Challenge 11 (7,200 XP)

Traits

Elemental Demise

If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Innate Spellcasting

The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material Components

At will: detect magic

3/day each: enlarge/reduce, tongues

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack

The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5ft., one target.
Hit: 13 (2d6+6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 120ft., one target.
Hit: 17 (5d6) fire damage.

  • name Efreeti
  • type elemental
  • kind genie
  • ac 17
  • hp 200 (16d10+112)
  • size large
  • alignment lawful evil
  • abilities
      • name STR
      • value 22
      • name DEX
      • value 12
      • name CON
      • value 24
      • name INT
      • value 16
      • name WIS
      • value 15
      • name CHA
      • value 16
  • speed 40ft, fly 60ft
  • cr 11