Erinyes

Medium fiend (devil), lawful evil
Armor Class 18 (plate)
Hit Points 153 (18d8+72)
Speed 30ft., fly 60ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) |
Saving Throws Dex +7, Con +8, Wis +6, Cha +8
Damage Resistances
- cold
- bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 120ft., passive Perception 12
Languages Infernal, telepathy 120ft.
Challenge 12 (8,400 XP)
Traits
Hellish Weapons
The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance
The erinyes has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The erinyes makes three attacks.
Longsword
Melee Weapon Attack: +8 to hit, reach 5ft., one target.
Hit: 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600ft., one target.
Hit: 7 (1d8+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Reactions
Parry
The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
- name Erinyes
- type fiend
- kind devil
- ac 18
- hp 153 (18d8+72)
- size medium
- alignment lawful evil
- abilities
- name STR
- value 18
- name DEX
- value 16
- name CON
- value 18
- name INT
- value 14
- name WIS
- value 14
- name CHA
- value 18
- speed 30ft, fly 60ft
- cr 12