Skip to the main content

Dretch

Dretch

Small fiend (demon), chaotic evil

Armor Class 11 (natural armor)

Hit Points 18 (4d6+4)

Speed 20ft.

STRDEXCONINTWISCHA
11 (+0)11 (+0)12 (+1)5 (-3)8 (-1)3 (-4)

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60ft., passive Perception 9

Languages Abyssal, telepathy 60ft. (works only with creatures that understand Abyssal)

Challenge 1/4 (50 XP)

Actions

Multiattack

The dretch makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +2 to hit, reach 5ft., one target.
Hit: 3 (1d6) piercing damage.

Claws

Melee Weapon Attack: +2 to hit, reach 5ft., one target.
Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day)

A 10ft radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

  • name Dretch
  • type fiend
  • kind demon
  • ac 11
  • hp 18 (4d6+4)
  • size small
  • alignment chaotic evil
  • abilities
      • name STR
      • value 11
      • name DEX
      • value 11
      • name CON
      • value 12
      • name INT
      • value 5
      • name WIS
      • value 8
      • name CHA
      • value 3
  • speed 20ft
  • cr 0.25