Dretch

Small fiend (demon), chaotic evil
Armor Class 11 (natural armor)
Hit Points 18 (4d6+4)
Speed 20ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60ft., passive Perception 9
Languages Abyssal, telepathy 60ft. (works only with creatures that understand Abyssal)
Challenge 1/4 (50 XP)
Actions
Multiattack
The dretch makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +2 to hit, reach 5ft., one target.
Hit: 3 (1d6) piercing damage.
Claws
Melee Weapon Attack: +2 to hit, reach 5ft., one target.
Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day)
A 10ft radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
- name Dretch
- type fiend
- kind demon
- ac 11
- hp 18 (4d6+4)
- size small
- alignment chaotic evil
- abilities
- name STR
- value 11
- name DEX
- value 11
- name CON
- value 12
- name INT
- value 5
- name WIS
- value 8
- name CHA
- value 3
- speed 20ft
- cr 0.25