Dragon Turtle

Gargantuan dragon, neutral
Armor Class 20 (natural armor)
Hit Points 341 (22d20+110)
Speed 20ft., swim 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) |
Saving Throws Dex +6, Con +11, Wis +7
Damage Resistances fire
Senses darkvision 120ft., passive Perception 11
Languages Aquan, Draconic
Challenge 17 (18,000 XP)
Traits
Amphibious
The dragon turtle can breathe air and water.
Actions
Multiattack
The dragon turtle makes three attacks:
- one with its bite and two with its claws.
- It can make one tail attack in place of its two claw attacks.
Bite
Melee Weapon Attack: +13 to hit, reach 15ft., one target.
Hit: 26 (3d12+7) piercing damage.
Claw
Melee Weapon Attack: +13 to hit, reach 10ft., one target.
Hit: 16 (2d8+7) slashing damage.
Tail
Melee Weapon Attack: +13 to hit, reach 15ft., one target.
Hit: 26 (3d12+7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10ft away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6)
The dragon turtle exhales scalding steam in a 60ft cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
- name Dragon Turtle
- type dragon
- ac 20
- hp 341 (22d20+110)
- size gargantuan
- alignment neutral
- abilities
- name STR
- value 25
- name DEX
- value 10
- name CON
- value 20
- name INT
- value 10
- name WIS
- value 12
- name CHA
- value 12
- speed 20ft, swim 40ft
- cr 17