Drider

Large monstrosity, chaotic evil
Armor Class 19 (natural armor)
Hit Points 123 (13d10+52)
Speed 30ft., climb 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
Skills Perception +5, Stealth +9
Senses darkvision 120ft., passive Perception 15
Languages Elvish, Undercommon
Challenge 6 (2,300 XP)
Traits
Fey Ancestry
The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
Innate Spellcasting
The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components
At will: dancing lights
1/day each: darkness, faerie fire
Spider Climb
The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity
While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker
The drider ignores movement restrictions caused by webbing.
Actions
Multiattack
The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite
Melee Weapon Attack: +6 to hit, reach 5ft., one creature.
Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Longsword
Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +6 to hit, range 150/600ft., one target.
Hit: 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.
- name Drider
- type monstrosity
- ac 19
- hp 123 (13d10+52)
- size large
- alignment chaotic evil
- abilities
- name STR
- value 16
- name DEX
- value 16
- name CON
- value 18
- name INT
- value 13
- name WIS
- value 14
- name CHA
- value 12
- speed 30ft, climb 30ft
- cr 6
- skills
- name Perception
- value 5
- name Stealth
- value 9