Death Dog

Medium monstrosity, neutral evil
Armor Class 12
Hit Points 39 (6d8+12)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 3 (-4) | 13 (+1) | 6 (-2) |
Skills Perception +5, Stealth +4
Senses darkvision 120ft., passive Perception 15
Languages -
Challenge 1 (200 XP)
Traits
Two-Headed
The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack
The dog makes two bite attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6+2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured.
Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
- name Death Dog
- type monstrosity
- alignment neutral evil
- ac 12
- hp 39 (6d8+12)
- size medium
- abilities
- name STR
- value 15
- name DEX
- value 14
- name CON
- value 14
- name INT
- value 3
- name WIS
- value 13
- name CHA
- value 6
- speed 40ft
- cr 1
- skills
- name Perception
- value 5
- name Stealth
- value 4