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Gnome, Deep (Svirfneblin)

Gnome, Deep (Svirfneblin)

Small humanoid (gnome), neutral good

Armor Class 15 (chain shirt)

Hit Points 16 (3d6+6)

Speed 20ft.

STRDEXCONINTWISCHA
15 (+2)14 (+2)14 (+2)12 (+1)10 (+0)9 (-1)

Skills Investigation +3, Perception +2, Stealth +4

Senses darkvision 120ft., passive Perception 12

Languages Gnomish, Terran, Undercommon

Challenge 1/2 (100 XP)

Traits

Stone Camouflage

The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

Actions

War Pick

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 6 (1d8+2) piercing damage.

Poisoned Dart

Ranged Weapon Attack: +4 to hit, range 30/120ft., one creature.
Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • name Gnome, Deep (Svirfneblin)
  • type humanoid
  • alignment neutral good
  • ac 15
  • hp 16 (3d6+6)
  • size small
  • abilities
      • name STR
      • value 15
      • name DEX
      • value 14
      • name CON
      • value 14
      • name INT
      • value 12
      • name WIS
      • value 10
      • name CHA
      • value 9
  • speed 20ft
  • cr 0.5
  • skills
      • name Investigation
      • value 3
      • name Perception
      • value 2
      • name Stealth
      • value 4