Gnome, Deep (Svirfneblin)

Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6+6)
Speed 20ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Skills Investigation +3, Perception +2, Stealth +4
Senses darkvision 120ft., passive Perception 12
Languages Gnomish, Terran, Undercommon
Challenge 1/2 (100 XP)
Traits
Stone Camouflage
The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting
The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
War Pick
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 6 (1d8+2) piercing damage.
Poisoned Dart
Ranged Weapon Attack: +4 to hit, range 30/120ft., one creature.
Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- name Gnome, Deep (Svirfneblin)
- type humanoid
- alignment neutral good
- ac 15
- hp 16 (3d6+6)
- size small
- abilities
- name STR
- value 15
- name DEX
- value 14
- name CON
- value 14
- name INT
- value 12
- name WIS
- value 10
- name CHA
- value 9
- speed 20ft
- cr 0.5
- skills
- name Investigation
- value 3
- name Perception
- value 2
- name Stealth
- value 4