Chimera

Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10+48)
Speed 30ft., fly 60ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 19 (+4) | 3 (-4) | 14 (+2) | 10 (+0) |
Skills Perception +8
Senses darkvision 60ft., passive Perception 18
Languages understands Draconic but can't speak
Challenge 6 (2,300 XP)
Actions
Multiattack
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite
Melee Weapon Attack: +7 to hit, reach 5ft., one target.
Hit: 11 (2d6+4) piercing damage.
Horns
Melee Weapon Attack: +7 to hit, reach 5ft., one target.
Hit: 10 (1d12+4) bludgeoning damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5ft., one target.
Hit: 11 (2d6+4) slashing damage.
Fire Breath (Recharge 5-6)
The dragon head exhales fire in a 15ft cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
- name Chimera
- type monstrosity
- ac 14
- hp 114 (12d10+48)
- size large
- alignment chaotic evil
- abilities
- name STR
- value 19
- name DEX
- value 11
- name CON
- value 19
- name INT
- value 3
- name WIS
- value 14
- name CHA
- value 10
- speed 30ft, fly 60ft
- cr 6
- skills
- name Perception
- value 8