Chuul

Large aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 93 (11d10+33)
Speed 30ft., swim 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 5 (-3) |
Skills Perception +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60ft., passive Perception 14
Languages understands Deep Speech but can't speak
Challenge 4 (1,100 XP)
Traits
Amphibious
The chuul can breathe air and water.
Sense Magic
The chuul senses magic within 120ft of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
Multiattack
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer
Melee Weapon Attack: +6 to hit, reach 10ft., one target.
Hit: 11 (2d6+4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
Tentacles
One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- name Chuul
- type aberration
- ac 16
- hp 93 (11d10+33)
- size large
- alignment chaotic evil
- abilities
- name STR
- value 19
- name DEX
- value 10
- name CON
- value 16
- name INT
- value 5
- name WIS
- value 11
- name CHA
- value 5
- speed 30ft, swim 30ft
- cr 4
- skills
- name Perception
- value 4