Chain Devil

Medium fiend (devil), lawful evil
Armor Class 16 (natural armor)
Hit Points 85 (10d8+40)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) |
Saving Throws Con +7, Wis +4, Cha +5
Damage Resistances
- cold
- bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120ft., passive Perception 11
Languages Infernal, telepathy 120ft.
Challenge 8 (3,900 XP)
Traits
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes two attacks with its chains.
Chain
Melee Weapon Attack: +8 to hit, reach 10ft., one target.
Hit: 11 (2d6+4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.
Animate Chains (Recharges after a Short or long rest)
Up to four chains the devil can see within 60ft of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.
Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Reactions
Unnerving Mask
When a creature the devil can see starts its turn within 30ft of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.
- name Chain Devil
- type fiend
- ac 16
- hp 85 (10d8+40)
- size medium
- alignment lawful evil
- abilities
- name STR
- value 18
- name DEX
- value 15
- name CON
- value 18
- name INT
- value 11
- name WIS
- value 12
- name CHA
- value 14
- speed 30ft
- cr 8