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Warship

Warship

Gargantuan Vehicle (100ft by 20ft)

Warships are slower but more heavily armed vessels capable of taking on more cargo.

STRDEXCONINTWISCHA
20 (+5)4 (-3)20 (+5)000

Creature Capacity 80 crew, 40 passengers
Cargo Capacity 150 tons
Travel Pace 4mi per hour (96mi per day)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Warship

Actions

On its turn, the ship can take 3 actions, choosing from the options below.

Fire Ballistas

The ship can fire its ballistas (DMG, ch. 8).

Fire Mangonels

The ship can fire its mangonels (DMG, ch. 8).

Move

The ship can use its helm to move with its oars or sails. As part of this move, it can use its naval ram.

Hull

Armor Class 15
Hit Points 500 (damage threshold 20)

Control: Helm

Armor Class 18
Hit Points 50

Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the ship can't turn.

Movement: Oars

Armor Class 12
Hit Points 100; -5ft. speed per 25 damage taken
Speed (water) 20ft. requires at least 20 crew

Movement: Sails

Armor Class 12
Hit Points 100; -10ft. speed per 25 damage taken
Speed (water) 35ft; 15ft while sailing into the wind; 50ft. while sailing with the wind

Weapon: Ballista (2)

Armor Class 15
Hit Points 50 each

Ranged Weapon Attack:

Weapon: Mangonel (2)

Armor Class 15
Hit Points 100 each

Ranged Weapon Attack:

Weapon: Naval Ram

Armor Class 20
Hit Points 100 (damage threshold 10)

The warship has advantage on all saving throws relating to crashing when it crashes into a creature or an object. Any damage it takes from the crash is applied to the naval ram rather than to the ship.

These benefits don't apply if another vessel crashes into the warship.

Traits

Example Crew

A warship requires a large crew to properly sail the vessel. Warships carry extra soldiers to fight battles and fire the siege weapons. If the characters are guests on a warship, the crew consists of the following creatures, all of which have proficiency with water vehicles in addition to their normal statistics

A warship typically includes the following additional crew to augment its fighting ability:

Ceilings

The ceilings in the lower deck, holds, and cabins are 8ft high with 6ft-high doorways.

Doors

The ship's doors are made of wood and have AC 15, 18 hit points, and immunity to poison and psychic damage. A lock can be picked with a successful DC 15 Dexterity check made using thieves' tools, or the door can be forced open with a successful DC 20 Strength (Athletics) check.

Footlockers

Footlockers on the ship are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage.

Light

Hanging lanterns cast bright light throughout the ship.

Rigging

Rigging on the ship can be climbed without an ability check.

Sails

The ship has three 80ft-tall masts with sails to catch the wind and oars on the lower deck for rowing.

Main Deck

The main deck of the ship has the following features:

Mangonel

This ship has two mangonels (DMG, ch. 8). Each weapon has 10 mangonel stones stacked and secured near it.

Hatch

A covered, 10ft-square opening leads to the lower deck (area W8).

Railing

The main deck has a 3ft-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.

Rowboats

Four rowboats are stacked on top of each other on this deck. Ropes and pulleys can hoist these boats in and out of the water.

Officers' Quarters

4 beds stand in the officer's quarters. Beneath each is an iron footlocker that holds the officers' belongings. The officers sleep in shifts so someone remains on duty to command the crew and carry out the captain's orders.

Captain's Quarters

The captain's quarters hold a bed and a desk. Beneath the bed is an iron footlocker that holds the captain's belongings.

Siege Weapon Ammunition

Shelves and rope on the walls of this cabin secure mangonel stones and ballista arrows.

Supplies

This area holds tools, barrels of tar, rope, extra material to repair sails, and other supplies needed to maintain the ship.

Forecastle

The forecastle has the following features:

Ballista

A ballista (DMG, ch. 8) is attached to the deck. Ten ballista arrows are stacked and secured nearby.

Figurehead

Warships have an iron figurehead at the front of their forecastle, often shaped to look like a fearsome sea predator. This figurehead serves as the ship's naval ram.

Railing

The forecastle has a 3ft-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.

7. Quarterdeck

The quarterdeck has the following features:

Ballista.

On a warship, a ballista (DMG, ch. 8) is attached to the deck. 10 ballista arrows are stacked and secured nearby.

Railing.

The quarterdeck has a 3ft-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.

Wheel

The ship's wheel stands at the aft of the quarterdeck.

8. Oar Deck

22 benches are built into the deck of the lower deck, each with a 20ft-long oar. When the ship is rowed, crew members sit on these benches to work the oars. 10 spare oars hang on the walls of the ship.

9. Privy

Benches line the walls of this room. 4 holes carved in them house chamber pots.

10. Medical Cabin

Hooks and shelves on the walls hold medical instruments, bandages, balms, tonics, jars of leeches, and more, ready to treat injuries from combat or sailing mishaps.

11. Guest Cabin and Brig

This cabin is meant for guests and visiting high-ranking officials along for the journey. Since warships often have a greater need to house prisoners rather than guests, each bed aboard such a vessel also has a set of manacles (see chapter 5 in the Player's Handbook) attached to its frame.

12. Hold

This area houses both passengers and cargo. The ship's off-duty crew sleep on bedrolls among the crates and barrels of food, water, and other supplies.

13. Armory

The ship's supply of weapons and armor is held in this cabin. Its walls are fitted with built-in weapon and armor racks. The door to this cabin is usually locked, the key kept by one of the ship's officers.

  • name Warship
  • type vehicle
  • category watercraft
  • kind warship
  • ac 15
  • hp 500 (damage threshold 20)
  • size gargantuan
  • alignment unaligned
  • abilities
      • name STR
      • value 20
      • name DEX
      • value 4
      • name CON
      • value 20
      • name INT
      • value 0
      • name WIS
      • value 0
      • name CHA
      • value 0
  • speed 35ft (sails), 20ft (oars)