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Keelboat

Keelboat

Gargantuan Vehicle (60ft by 20ft)

One of the smallest sailing vessels, keelboats can be sailed or rowed by a single person. These ships often transport small amounts of cargo or passengers. They're perfect for pleasure cruises, as they're easier and less expensive to operate than larger vessels.

STRDEXCONINTWISCHA
16 (+3)7 (-2)13 (+1)000

Creature Capacity 3 crew, 4 passengers
Cargo Capacity 0.5 tons
Travel Pace 3mi per hour (72mi per day)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Keelboat

Actions

On its turn, the ship can take 2 actions, choosing from the options below.

Fire Ballistas (1)

The ship can fire its ballistas (DMG, ch. 8).

Move

The ship can use its helm to move with its oars or sails.

Hull

Armor Class 15
Hit Points 100 (damage threshold 10)

Control: Helm

Armor Class 12
Hit Points 50

Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the keelboat can't turn.

Movement: Oars

Armor Class 12
Hit Points 100; -5ft. speed per 20 damage taken
Speed (water) 20ft.

Movement: Sails

Armor Class 12
Hit Points 50; -5ft. speed per 20 damage taken
Speed (water) 25ft; 15ft while sailing into the wind; 35ft. while sailing with the wind

Weapon: Ballista (1)

Armor Class 15
Hit Points 50

Ranged Weapon Attack:

This ship typically include 1 ballista (DMG, ch. 8) only when they are equipped for combat.

Traits

Example Crew

A keelboat requires 1 crew member to operate smoothly. If the characters are guests on a keelboat, the crew consists of 1 captain who has the statistics of a bandit captain with proficiency with water vehicles.

Light

A hanging lantern or two casts bright light across the ship.

Rigging

Rigging on the ship can be climbed without an ability check.

Sails

The ship has one 10ft-tall mast with sails.

Deck

The deck of the ship has the following features:

Ballista (1)

Oars

The deck of the ship holds 12 benches and 4 15ft-long oars. When the ship is rowed, crew members sit on these benches to work the oars.

Railing

The deck has a 3ft-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.

Cabin

The cabin has the following features:

Footlockers

Beneath each bed is a footlocker. The footlockers are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage.

Furnishings

2 beds and a desk with a chair stand at the aft of the cabin.

  • name Keelboat
  • type vehicle
  • kind keelboat
  • category watercraft
  • ac 15
  • hp 100 (damage threshold 10)
  • size gargantuan
  • alignment unaligned
  • abilities
      • name STR
      • value 16
      • name DEX
      • value 7
      • name CON
      • value 13
      • name INT
      • value 0
      • name WIS
      • value 0
      • name CHA
      • value 0
  • speed 25ft (sails), 20ft (oars)