Sleep
1min
You magically make creatures fall asleep.
Roll 5d8; The result is how many total hit points of creatures you can affect.
Pick a point within range. All creatures within 20ft of that point may be affected, starting with the creature with the lowest current hit points.
Ignore creatures that are already unconscious.
Each creature falls asleep if its current hit points is equal to or less than the total hit points you rolled. Subtract that creature's current hit points from the total, then check the creature with the next lowest current hit points.
Repeat until you run out of hit points to spend.
The spell ends if the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.
This spell has no effect on undead or creatures immune to being charmed.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
- name Sleep
- classes
- Bard
- Sorcerer
- Wizard
- effect debuff
- level 1
- school Enchantment
- duration 1min
- type spell
- range 90
- components V, S, M
- material A pinch of fine sand, rose petals, or a cricket
- casting_time action
- action_type
- action
- spell slot
- prepared false