Hold Person
Level 2 Enchantment spell, concentration
Range60ft
Duration
max 1min
Cast timeaction
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks on them from within 10ft are critical hits.
The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
This spell has no effect on non-humanoids, like monstrosities.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, you can target 1 additional humanoid for each slot level above 2nd.
The humanoid targets must be within 30ft of each other when you target them.
- name Hold Person
- classes
- Bard
- Cleric
- Druid
- Sorcerer
- Warlock
- Wizard
- type spell
- effect control
- casting_time action
- action_type
- action
- spell slot
- school Enchantment
- range 60
- components V, S, M
- material A small, straight piece of iron
- concentration true
- duration max 1min
- level 2
- upcast_levels
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- prepared false