Falling Net
Mechanical trap
This trap uses a trip wire to release a net suspended from the ceiling.
Detection. The trip wire is 3in off the ground and stretches between two columns or trees. The net is hidden by cobwebs or foliage. DC 10 to spot the trip wire and net.
Disabling. A successful DC 15 Dexterity check using thieves' tools breaks the trip wire harmlessly. A character without thieves' tools can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers.
Effect. When triggered, the net is released, covering a 10ft square area. Those in the area are restrained beneath the net, and those that fail a DC 10 Strength saving throw are also knocked prone. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success.
The net has AC 10 and 20 hit points. Dealing 5 slashing damage to the net (AC 10) destroys a 5ft square section of it, freeing any creature trapped in that section.
- name Falling Net
- type trap