Will-o'-Wisp

Tiny undead, chaotic evil
Armor Class 19
Hit Points 22 (9d4)
Speed 0ft., fly 50ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Damage Immunities lightning, poison
Damage Resistances
- acid, cold, fire, necrotic, thunder
- bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses darkvision 120ft., passive Perception 12
Languages the languages it knew in life
Challenge 2 (450 XP)
Traits
Consume Life
As a bonus action, the will-o'-wisp can target one creature it can see within 5ft of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
Ephemeral
The will-o'-wisp can't wear or carry anything.
Incorporeal Movement
The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination
The will-o'-wisp sheds bright light in a 5ft to 20ft radius and dim light for an additional 1ft equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Actions
Shock
Melee Spell Attack: +4 to hit, reach 5ft., one creature.
Hit: 9 (2d8) lightning damage.
Invisibility
The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
- name Will-o'-Wisp
- type undead
- ac 19
- hp 22 (9d4)
- size tiny
- alignment chaotic evil
- abilities
- name STR
- value 1
- name DEX
- value 28
- name CON
- value 10
- name INT
- value 13
- name WIS
- value 14
- name CHA
- value 11
- speed 0ft, fly 50ft (hover)
- cr 2