Wight

Medium undead, neutral evil
Armor Class 14 (studded leather)
Hit Points 45 (6d8+18)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Skills Perception +3, Stealth +4
Damage Resistances
- necrotic
- bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60ft., passive Perception 13
Languages the languages it knew in life
Challenge 3 (700 XP)
Traits
Sunlight Sensitivity
While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain
Melee Weapon Attack: +4 to hit, reach 5ft., one creature.
Hit: 5 (1d6+2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600ft., one target.
Hit: 6 (1d8+2) piercing damage.
- name Wight
- type undead
- alignment neutral evil
- ac 14
- hp 45 (6d8+18)
- size medium
- abilities
- name STR
- value 15
- name DEX
- value 14
- name CON
- value 16
- name INT
- value 10
- name WIS
- value 13
- name CHA
- value 15
- speed 30ft
- cr 3
- skills
- name Perception
- value 3
- name Stealth
- value 4