Wererat

Medium humanoid (human, shapechanger), lawful evil
Armor Class 12
Hit Points 33 (6d8+6)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Skills Perception +2, Stealth +4
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses darkvision 60ft. (rat form only), passive Perception 12
Languages Common (can't speak in rat form)
Challenge 2 (450 XP)
Traits
Shapechanger
The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell
The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack (Humanoid or Hybrid Form Only)
The wererat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 4 (1d4+2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6+2) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only)
Ranged Weapon Attack: +4 to hit, range 30/120ft., one target.
Hit: 5 (1d6+2) piercing damage.
- name Wererat
- type humanoid
- kind lycanthrope
- ac 12
- hp 33 (6d8+6)
- size medium
- alignment lawful evil
- abilities
- name STR
- value 10
- name DEX
- value 15
- name CON
- value 12
- name INT
- value 11
- name WIS
- value 10
- name CHA
- value 8
- speed 30ft
- cr 2
- skills
- name Perception
- value 2
- name Stealth
- value 4