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Treant

Treant

Huge plant, chaotic good

Armor Class 16 (natural armor)

Hit Points 138 (12d12+60)

Speed 30ft.

STRDEXCONINTWISCHA
23 (+6)8 (-1)21 (+5)12 (+1)16 (+3)12 (+1)

Damage Resistances bludgeoning, piercing

Damage Vulnerabilities fire

Senses passive Perception 13

Languages Common, Druidic, Elvish, Sylvan

Challenge 9 (5,000 XP)

Traits

False Appearance

While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster

The treant deals double damage to objects and structures.

Actions

Multiattack

The treant makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5ft., one target.
Hit: 16 (3d6+6) bludgeoning damage.

Rock

Ranged Weapon Attack: +10 to hit, range 60/180ft., one target.
Hit: 28 (4d10+6) bludgeoning damage.

Animate Trees (1/Day)

The treant magically animates one or two trees it can see within 60ft of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120ft from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

  • name Treant
  • type plant
  • ac 16
  • hp 138 (12d12+60)
  • size huge
  • alignment chaotic good
  • abilities
      • name STR
      • value 23
      • name DEX
      • value 8
      • name CON
      • value 21
      • name INT
      • value 12
      • name WIS
      • value 16
      • name CHA
      • value 12
  • speed 30ft
  • cr 9