Treant

Huge plant, chaotic good
Armor Class 16 (natural armor)
Hit Points 138 (12d12+60)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |
Damage Resistances bludgeoning, piercing
Damage Vulnerabilities fire
Senses passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
Traits
False Appearance
While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster
The treant deals double damage to objects and structures.
Actions
Multiattack
The treant makes two slam attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5ft., one target.
Hit: 16 (3d6+6) bludgeoning damage.
Rock
Ranged Weapon Attack: +10 to hit, range 60/180ft., one target.
Hit: 28 (4d10+6) bludgeoning damage.
Animate Trees (1/Day)
The treant magically animates one or two trees it can see within 60ft of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120ft from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
- name Treant
- type plant
- ac 16
- hp 138 (12d12+60)
- size huge
- alignment chaotic good
- abilities
- name STR
- value 23
- name DEX
- value 8
- name CON
- value 21
- name INT
- value 12
- name WIS
- value 16
- name CHA
- value 12
- speed 30ft
- cr 9