Thug

Medium humanoid (any race), any non-good alignment
Armor Class 11 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Skills Intimidation +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Traits
Pack Tactics
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5ft of the creature and the ally isn't incapacitated.
Actions
Multiattack
The thug makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5ft., one creature.
Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400ft., one target.
Hit: 5 (1d10) piercing damage.
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
- name Thug
- type humanoid
- ac 11
- hp 32 (5d8 + 10)
- size medium
- alignment any non-good
- abilities
- name STR
- value 15
- name DEX
- value 11
- name CON
- value 14
- name INT
- value 10
- name WIS
- value 10
- name CHA
- value 11
- speed 30ft
- cr 0.5
- skills
- name Intimidation
- value 2