Shadow

Medium undead, chaotic evil
Armor Class 12
Hit Points 16 (3d8+3)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
Skills Stealth +4 (+6 in dim light or darkness)
Damage Vulnerabilities radiant
Damage Resistances
- acid, cold, fire, lightning, thunder
- bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60ft., passive Perception 10
Languages -
Challenge 1/2 (100 XP)
Traits
Amorphous
The shadow can move through a space as narrow as 1in wide without squeezing.
Shadow Stealth
While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain
Melee Weapon Attack: +4 to hit, reach 5ft., one creature.
Hit: 9 (2d6+2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
- name Shadow
- type undead
- ac 12
- hp 16 (3d8+3)
- size medium
- alignment chaotic evil
- abilities
- name STR
- value 6
- name DEX
- value 14
- name CON
- value 13
- name INT
- value 6
- name WIS
- value 10
- name CHA
- value 8
- speed 40ft
- cr 0.5